- using chiptracker and not sound samples (reducing the game size greatly) ! The original soundtrack was provided nicely by Pulkomandy
- levels ! at last there are more than one level ! now the 1st boulder dash games are available, from a levels.h file describing levels with const strings.
- butterflies / fireflies : those deadly enemies are now available to kill you. Implementing those were a little tricky since the game was purely tile based (i.e. the whole game state was an array with tile indices) , and the animals need a direction state, I now have a "sprite in tiles" system.
- last level restart : up to now you had basically one life. (which was very annoying). Now, you restart at the last level you started on. Which means you have basically infinite lives.
- many small fixes
WIP (non available but shall be available some time)
- proper lives
- title screens with a little text. This will need a smaller tilemap which will share the tileset and vram of the existing one.
- cool transition effects
- amoeba & magic wall !
- score / highscore